Design & Development About Music

Coco’s Afro Bounce

Role

Game Design, UI/UX Design, Unity UI, Character Animation, Particle Effects

Platform

Mobile Game (iOS)

Year

2014–2015

Team

Creative lead, 1 developer, 1 PM

Tools

Unity, Photoshop, After Effects

Overview

Coco’s Afro Bounce (released as Coco’s Fro Patrol) is a quirky, casual baseball game: slide Coco side to side and catch baseballs in his giant afro, dodging trash, gum, and the dreaded shears. Three shears is three strikes.

I handled the game design and UI/UX, wrote the game design document, and directed the character designer. I also built much of it in Unity myself: I set up the UI, animated the characters, and created all of the particle effects.