Design & Development About Music

Don’t Play With My Balls

Role

Game Design, UI/UX Design, Character Production, Creative Direction

Platform

Mobile Game (iOS & Android)

Year

2013–2015

Team

Creative lead, 1 developer

Tools

Photoshop, Illustrator, After Effects

Overview

Don’t Play With My Balls is a fast-paced, over-the-top mobile game with one simple mechanic: swipe ninja cats away before they shred your ball of yarn. Realistic ragdoll physics send cats, and their pieces, flying into each other.

I handled the game design and the UI/UX, writing the full game design document and designing every screen and asset. I also directed the character and sound work, and turned the character concept art into production-ready files. The design was completed and ready for development, but the game was never built.