Don’t Play With My Balls
01The game
Protect the yarn
Cats swarm in from the bottom of the screen and claw at your ball of yarn. Swipe them off before its health runs out. Difficulty ramps up every 23 seconds with more cats, faster cats, and tougher cat types.
02Gameplay
Swipes, combos, and chaos
Swiping one cat into another knocks out both and raises the point multiplier. Powerup overlays like Balls of Steel and Feels So Nice protect the yarn, and treasure chests reward catnip. Motion mockups show how swipes and ragdoll hits were meant to feel.
03Menus
A world built from yarn
Menus hang from the yarn stand itself: each option is a ball of yarn on a string. Players choose between four modes (Classic, Sensitive Balls, Cat Massacre, and Cat Fling), track their level, and shop for upgrades.
04Results
Every stat worth bragging about
The results screen celebrates the carnage, from max combo and catnip to cats killed, femurs shattered, and headshots, alongside experience toward the next level.
05Characters
Six cats, rebuilt to break apart
Each cat type has its own behavior: Ninja, Illusionist, Ghost, Sapper, Demon, and Samurai. I took the character concept art and rebuilt each cat as working Illustrator files, segmented into head, arms, torso, tail, and feet, then created damaged and destroyed versions of every piece so cats could be ripped apart realistically in Unity.
06Powerups
An upgrade economy
Powerups like Yarn Ball refills, Ball Sack, Cat Food, Multiplier Increases, and Balls of Steel armor each come in five levels, purchased with catnip earned in play.
07Game design document
Specced down to the second
The 37-page GDD defines everything a developer needs: the difficulty sequence table, cat spawn rates and speeds, damage values, experience and catnip rewards, achievements, levels, treasure chests, monetization, and social features.
08Flow
Every screen, connected
The wireframe maps how every screen connects, from the title screen through modes, the store, gameplay, pause, achievements, and results.
09Style guide
Ready for production
A style guide specifies type treatments, stroke sizes, swipe trails, the dynamic yarn string, and how cat sprites are assembled, alongside full asset sheets for development.
10Icon
The ninja cat
The App Store icon puts the game’s mascot front and center.
11Outcome
Ready for development
The design was fully completed and ready for development, though the game was never built.